![]() Most these events you don't need to worry about AI since you should be super fast, so there is no need to play defensive on the inside of a turn. If you lightly and quickly tap the brake to initiate a slide while at speed you can control a very fast speed drift without losing speed, helpful for those turns that are too sharp for grip and not enough of an angle to properly drift round. Save your boost for the exit of turns and don't turn while boosting. Aim to go as straight and smooth as possible. Business or Pleasure (Sprint Race) (Porsche 911 Carrera RSR2.8) Mental Block (Gymkhana) (Lamborghini Huracan)ĥ. On the Dream Team (Finale) (Porsche 911 Carrera RSR2.8)Ĥ. Wide and Tight (Drift Trial) (Lamborghini Huracan)ģ. Use it or Lose it (Touge) (Lamborghini Huracan)Ģ. E.g +5 is 5 clicks right on the slider)ġ. Racing/Time Attack = Baek Kustoms Hot-Rod F132Īftermarket Camshaft Elite.1 312int/283 exh Racing/Time Attack = Porsche 911 Carrera RSR 2.8 I play a lot of racing games competitively and getting gold was a big test of patience since every little thing makes a difference since its gone from 'Down to the second' to 'Down to the split-second'. It spoils the enjoyment further and makes it a nuisance for completionists. I get the idea they got all their testers to race as fast as they could and then rounded up the score to the nearest 5 or 0. Personally I agree with what you guys are saying about EA's decisions on this mode. I thought I would share some little tips that I hope will help you guys. I managed to find my solution on an old message since the previous solution was taken down with my credit, so here it is again:
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